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Patch #three Notes

An replace to Primal Carnage: Extinction has been launched. The update can be utilized mechanically whenever you restart Primal Carnage: Extinction. The foremost adjustments include:


– Added killicons for the Shotgun, Deagle, Assault Rifle, and Tupa Ram
– Switched F2 to toggle the HUD for cinematic/realism situations
– Lowered vital hit multiplier from 1.5 to 1.2
– Mounted exploit the place sure special attacks could not be carried out on crouching gamers
– Disabled ragdoll manipulation
– Up to date default TDM score rely to 50
– Added configurable class proportion and class hard restrict choices for server house owners
– Set default Tyrant class proportion to 1 Tyrant per 10 gamers
– Disabled framerate smoothing by default
– Spectators not show up on a stark industry shirt workforce on the scoreboard
– Optimized various components of the game code to chop down on CPU calls on consumer
– Players now die before class select when switching teams
– Optimized texture memory usage

Economic system and Loadout
– Improved Economy backend and hopefully fastened sure gamers not receiving objects
– Added some higher reliability to Financial system replace calls
– Added Agent Trapper Sunglasses item

– Modified all dinosaur digital camera pivot points to be around the head
– Decreased Ptera and Tupa base air speeds
– Decreased Raptor and Dilo turn speed slightly
– Ptera will now drop victims when taking a threshold of 40 injury
– Added minimum stamina requirement as a stark industry shirt way to provoke a Ptera seize
– Flyer classes now drop when crashing into obstacles
– Elevated subject of view that marks gamers that the Flyer roars highlight
– Increased visibility of Flyer and Ovi roar highlights
– Raptor will now abort maul when taking a threshold of forty harm
– Increased Raptor maul harm
– Decreased Raptor web animation duration
– Raptor can now correctly be netted mid-pounce
– Mounted Alpha Carno showing up incorrectly at a certain distance
– Elevated size of Tyrant chunk detection
– Possibly fastened eat victims typically getting stuck in Tyrant mouths
– Elevated Dilo stark industry shirt chew harm window
– Elevated Dilo bite velocity by 20%
– Lowered Carno well being from one thousand to 800

– Fixed Dilo spit not displaying up on human characters unless in direct sunlight
– Fastened humans being stuck for a full second after surviving a pounce
– Throwable gadgets can now heal/resupply up to 5 folks
– Increased Medkit heal amount from 20 to 50
– Increased Ammokit clip resupply quantity from 1 clip to 5 clips
– Throwable gadgets now use a more practical physics system
– Decreased human sprint speed
– Elevated human dash stamina consumption charge
– Added human sprint acceleration
– Fastened humans taking too lengthy to get up from a pounce
– Added stamina drain to Scientist tranq dartgun
– Decreased Netgun reload time by 20%
– Elevated Netgun net count from four to 5
– Decreased AR grenade count from four to three
– Disabled AR grenade autoreload
– Decreased AR bullet base damage
– Elevated Pathfinder shotgun base injury
– Modified Pathfinder shotgun sound
– Fixed Pyro being able to set teammates on fire with the Molotov
– Added recoil to 2D Sniper scope
– Elevated Dart Gun tranq tolerance for Tyrants
– Increased sniper rifle scope in speed by 50%

– Increased the reliability of the team select menu
– Mounted class choose not always appearing after a team swap
– Added version numbers to the server browser and fundamental menu
– Mounted “Show secure” from hiding the mistaken servers within the server browser
– Fixed the top-round timer not counting down accurately
– Mounted pause menu popping up on prime of the scoreboard when the scoreboard is open
– Fixed points with loot display screen throughout the tip-spherical
– Mounted player indicator scaling
– Mounted score indicator scaling
– Fastened buddy/foe highlighting
– Fastened server query and filtering parameters not saving

– Added Pc-ForestChasmSnow
– Added Laptop-UtilityBaseSnow
– Mounted Tyrants with the ability to get on Downpour helipad
– Fixed not having the ability to spawn as a Tyrant in GTTC-TheFalls
– Fastened Tyrants having the ability to stand up on the Utility Base wall
– Mounted a number of instances of floating grass, ivy, and vines
– Fixed being in a position to flee FR-Jungle
– Fixed having the ability to see backfacing on Contingency elevators
– Fixed water planes exhibiting up the place they shouldn’t in Jungle and other maps
– Decreased the scale of the GTTC helicopter collisions
– Added fog to TheFalls dome
– Added a small shack to the outskirts of Verdant
– Moved crashed aircraft to middle of Marsh, elevated fog, increased top of marsh grass
– Overhauled the spawnpoints on Verdant
– Optimized Docks, ForestChasm, ForgottenOutpost, Marsh, TheFalls, UtilityBase, Verdant, Downpour, and Ruthless
– Dozens of smaller fixes too minor to checklist

The store, marketplace, and buying and selling
Before we add these three elements to the equation, we would like to verify we’ve ironed out the bigger financial system and Justice_League loadout issues. We plan on making these features live inside the next couple of days.